


In the dialogue box under Archive name, write whatever name you prefer for the resulting file. (If you are adding a custom icon, you do not need to include it at this time.) Click “Add to archive…” in the context menu. Select all the build files and right-click. Unity Build + WinRAR = Standalone Executable So once you’ve got a working Unity build, let’s get to it! I started with 7-Zip but found that what I wanted was already built into WinRAR, which is what we’re using in this tutorial. To shorten the setup time for the day the puzzle hunt ran, I searched for a way to make a portable version of the program that could just be dragged-and-dropped on the machines. Sure, we had a standard Unity build for Windows and we could have linked directly to the executable, but this particular program needed to be added manually on 12+ computers.

For part of our last puzzle, we needed a standalone executable that wouldn’t need to be installed directly on the machine. For a puzzle class I’m auditing, my group is working on a branch of a puzzle hunt.
